The project Bridge is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Servicio Espanol para la Internacionalizacion de la Educacion (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them. -- Number: 2025-1-ES01-KA220-HED-000359236 --

LEVEL 1. YO-MEDIA: Youngsters’ Media Literacy in Times of Crisis

BRIDGE Main Challenge: A.7. Digital ecosystem, disinformation and the need for media literacy and critical thinking


What problem does it address?

YO-MEDIA addresses young people’s vulnerability to misinformation, disinformation and manipulative media content, especially during crises. Social media and algorithmic filtering make reliable information difficult to distinguish from misleading narratives. Unequal access to digital education and critical media training increases risks of exclusion and uninformed civic participation.

What does it propose?

YO-MEDIA strengthens media literacy among young people and the professionals who support them. It combines research, stakeholder consultation, game-based learning, a hybrid educational game, a MOOC, booklets and pedagogical resources to develop critical thinking, source verification, responsible digital citizenship and resilience during crises.

Why is it an inspiring practice?
  • • Combines critical media literacy with active, game-based and experiential learning.
  • • Responds directly to misinformation and information overload during crises.
  • • Uses stakeholder evidence from Portugal, Spain and Italy to inform the intervention.
  • • Engages young people and the educators, journalists and youth workers who support them.
  • • Connects formal, non-formal and informal learning environments.
  • • Produces adaptable resources for different European educational and cultural contexts.
Resources you'll find
  • • Hybrid educational game on misinformation, disinformation and crisis communication.
  • • MOOC on media awareness and information literacy.
  • • Educational booklets and pedagogical guides.
  • • Training materials for teachers, educators, youth workers and media professionals.
  • • Research report on the stakeholder consultation.
  • • Methodological frameworks and project publications.
  • • YO-MEDIA Digital Museum and project website.
Featured results
1
Hybrid educational game developed.
1
MOOC developed on media awareness and information literacy.
8
Journalists included among interview participants.
14
Teachers included among interview participants.
29
Semi-structured interviews across Portugal, Spain and Italy.
What can visitors learn?
• How to teach source verification and critical evaluation of media content.
• How game-based learning can support reflection, collaboration and problem-solving.
• How social media, algorithms and information overload shape public understanding.
• How to connect media literacy with digital citizenship and democratic participation.
• How stakeholder consultation can inform educational resource design.
• How to adapt media literacy resources to formal and non-formal settings.
• How to support young people during periods of crisis and uncertainty.
• How to build cooperation between educators, journalists, researchers and youth organisations.

LEVEL 2. EXPLORE BEST PRACTICE

Introduction

YO-MEDIA addresses the growing vulnerability of young people to misinformation, disinformation and manipulative media content during crises. It responds to gaps in critical thinking, source verification and information evaluation, while recognising that unequal access to digital education and trusted information can deepen exclusion and weaken democratic participation.

  • Coordinating organisation: Portuguese Press Editors and Publishers Association
  • Participating countries: Italy (IT), Portugal (PT), Spain (ES)
  • Duration: December 2022-May 2024
  • BRIDGE Main Challenge: A.7. Digital ecosystem, disinformation and the need for media literacy and critical thinking
Sustainable Development Goals (SDGs)
  • SDG 4: Quality Education
  • SDG 10: Reduced Inequalities
  • SDG 16: Peace, Justice and Strong Institutions
  • SDG 17: Partnerships for the Goals
Secondary Challenges
  • A.1. Structural and intersectional inequalities that shape inclusion and social cohesion
  • A.3. Educational gaps throughout educational trajectories, including higher education
  • A.6. Deficits in democratic participation, representation and inclusive governance

The Challenge

What social issue does it address?

YO-MEDIA addresses young people’s vulnerability to misinformation, disinformation and manipulative media content, particularly during crises. It responds to insufficient critical thinking, source verification and information evaluation, while addressing unequal access to quality digital education and media literacy opportunities.

Why is it important?

It is important because digital information shapes learning, public debate and democratic participation. During crises, misinformation and information overload can undermine trust, decision-making and social cohesion. Media literacy helps young people navigate digital environments critically, safely and responsibly.

How does it contribute to the BRIDGE Challenge?

YO-MEDIA directly addresses Challenge A.7 by developing critical media and information literacy. Through a hybrid game, MOOC and pedagogical resources, it strengthens source evaluation, critical thinking, digital citizenship and resilience against misinformation, while supporting more inclusive participation in digital society.

How does it work?

The project begins with stakeholder research and 29 semi-structured interviews in Portugal, Spain and Italy. Findings inform the design of a hybrid educational game, a MOOC, booklets, guides and training materials. The intervention uses critical media literacy, peer learning, experiential learning and simulation, followed by validation and feasibility assessment.

What might inspire you?
Ideas for adaptation
  1. Use crisis-related misinformation examples to teach source verification.
  2. Introduce game-based learning to make media literacy active and engaging.
  3. Teach learners how algorithms shape visibility, attention and information flows.
  4. Connect media literacy with digital citizenship and democratic participation.
  5. Use stakeholder interviews to identify real educational needs.
  6. Combine critical thinking, reflection, collaboration and problem-solving.
  7. Use MOOCs and downloadable materials for flexible professional learning.
  8. Adapt resources for formal, non-formal and informal education.
  9. Bring educators, journalists, researchers and young people into dialogue.
  10. Support learners in questioning bias, dominant narratives and persuasive content.
Resources created

YO-MEDIA educational booklets, pedagogical guides and training materials

Educational resource

The YO-MEDIA project developed educational booklets and pedagogical resources for media literacy in times of crisis. They address misinformation, disinformation, information verification, critical thinking, digital citizenship and media consumption. The materials combine theoretical explanations with examples, activities and methodological recommendations for teachers, educators and youth workers. They can be adapted to formal and non-formal learning environments and support critical reflection on media systems, algorithms, information production and digital participation.

Teaching staff, Students, Researchers, Professionals, General Public

https://yomedia.a-mcc.eu/#theproject