The project Bridge is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Servicio Espanol para la Internacionalizacion de la Educacion (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them. -- Number: 2025-1-ES01-KA220-HED-000359236 --
The BRIDGE Digital Museum brings together good practices, educational proposals and images that inspire reflection and action
A collection of teaching resources identified in the framework of the identified good practices.
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An online platform enabling participatory implementation of the Theory of Change methodology within VET organisations. The platform facilitates collaboration between VET staff, management, teachers, students, and migrant women in co-designing inclusion strategies and institutional changes. It provides access to training materials, inclusion frameworks, and self-assessment functions. The platform is accessible through the project website and supports both synchronous and asynchronous participation, making it adaptable for VET institutions across different national contexts.
.. continue >>A structured 30-hour training programme designed for VET teachers, trainers, and management staff. It covers the Theory of Change (TOC) methodology and its application in vocational education settings, inclusive educational practices, intercultural competences, gender-sensitive approaches, and strategies for supporting migrant women's participation. The programme was piloted across all five partner countries and evaluated through participant feedback and quality reports. It supports VET organisations in developing long-term inclusion strategies and improving their educational environments for diverse learner groups.
.. continue >>Materials from two international webinars organised during the project and opened to a wider audience interested in social inclusion through sport. The webinars covered topics such as working with refugee youth, applying trauma-sensitive methodologies in sport settings, and developing inclusive community activities. Materials include recordings, presentations, and practical guidance for coaches, educators, and youth workers seeking to improve their competences in intercultural and inclusive non-formal education
.. continue >>A methodological guide for sport instructors, youth workers, and community organisations on how to use grassroots sport as a tool for the social inclusion of refugee and migrant youth. The guide covers trauma-sensitive approaches, intercultural communication, inclusive participation methods, and strategies for fostering cooperation between local and displaced young people. It draws on experiences and good practices collected across five partner countries during the project implementation.
.. continue >>A practical educational toolkit developed in six languages (English, Estonian, Polish, Lithuanian, Latvian, and Ukrainian) to support grassroots sport organisations working with refugee and migrant youth. The toolkit provides methodological guidance, activity templates, and intercultural learning tools adaptable to different community and sport settings. Designed to be accessible and flexible, it supports coaches, youth workers, and educators in implementing inclusive, trauma-sensitive, and participation-oriented sport programmes with displaced young people.
.. continue >>A methodological handbook synthesising lessons learned across nine partner universities on implementing virtual mobility and online internationalisation. Covers technological, pedagogical, psychological, and administrative dimensions. Includes practical recommendations for crisis management, inclusive digital education, and long-term institutional integration of virtual mobility. Suitable for higher education managers, international relations offices, and educators.
.. continue >>A virtual social environment accessible via any web browser or VR glasses, designed to facilitate informal intercultural interaction among students from partner countries. Replicates the social dimension of physical mobility by creating a shared digital meeting space. Accessible without registration or specialist equipment, reducing participation barriers for students with limited access to technology.
.. continue >>An open-access online application documenting good and bad practices in online teaching and virtual mobility collected across nine partner universities during COVID-19. Users can browse, filter, and contribute practices organised by theme (technological, pedagogical, psychological, administrative). Freely accessible at https://app.covimo.czu.cz/. Designed for higher education staff seeking evidence-based guidance on digital internationalisation and crisis management.
.. continue >>Ready-to-use workshop scenarios designed for use alongside the New Shores game. Each scenario provides a structured sequence of activities, facilitation prompts, and debriefing questions tailored to different learning objectives (e.g., sustainability, civic engagement, social skills). Scenarios are adaptable in complexity and thematic focus, making them applicable across both formal and non-formal educational settings.
.. continue >>A structured 9-step online course designed to train educators and youth workers in facilitating New Shores workshops. The course covers the game mechanics, pedagogical foundations, facilitation techniques, and debriefing strategies. A total of 335 users registered and completed the course. Available on the project's e-learning platform, it allows independent, self-paced learning and supports continuous access for new educators beyond the original project duration.
.. continue >>A comprehensive guide presenting the theoretical framework (systems thinking, experiential learning, game-based learning), pedagogical rationale, implementation process, and practical recommendations for educators and youth workers. Includes facilitator instructions, debriefing protocols, and guidance on adapting the game to different educational contexts and learning objectives.
.. continue >>A multiplayer online game set on a simulated island where players make collective decisions affecting ecological, social, and economic systems. Designed for groups of 15–30 participants, it develops critical thinking, collaboration, civic responsibility, and understanding of democratic and sustainability challenges. The game is played in 2–3 hour structured sessions facilitated by a trained educator. It accommodates diverse learning styles and supports intercultural dialogue among youth from different countries.
.. continue >>Audiovisual resources. Introductory videos and audiovisual materials from the project.
.. continue >>Multilingual glossary. A glossary containing 80 terms on migration, gender and inclusion, available in six languages
.. continue >>Policy recommendations booklet. A booklet of recommendations for universities and public administrations.
.. continue >>E-learning course. An 8-module self-study programme on migration, gender and inclusion.
.. continue >>Interactive map of case studies. A repository containing 67 life stories and accounts of the integration of migrant women in six European countries.
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