The project Bridge is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Servicio Espanol para la Internacionalizacion de la Educacion (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them. -- Number: 2025-1-ES01-KA220-HED-000359236 --
The BRIDGE Digital Museum brings together good practices, educational proposals and images that inspire reflection and action
BRIDGE Main Challenge: A.7. Digital ecosystem, disinformation and the need for media literacy and critical thinking
In a post-truth information environment, European youth and Higher Education students lack the media literacy and critical thinking skills to resist polarised, stigmatising online narratives about marginalised groups, while university curricula rarely offer systematic, research-based training on social inclusion and anti-discrimination.
PROMIS developed a three-pillar open educational ecosystem: the BUILD research-based curriculum (six social inclusion modules), a Gamification Manual applying the Octalysis model and self-determination theory, and a permanent gamified online platform where students and professionals build critical media literacy and inclusion competences.
PROMIS built a transnational, open-access educational ecosystem across 7 institutions in 6 countries: the BUILD curriculum (6 social inclusion modules), a Gamification Manual, and the gamified platform promis.education. It equips Higher Education students and professionals with media literacy and critical thinking skills to counter discriminatory online narratives
European youth and Higher Education students lack the media literacy and critical thinking skills to resist polarised online narratives about marginalised groups, while university curricula rarely provide systematic, research-based training on social inclusion, anti-discrimination and critical media consumption.
Misinformation causes greater harm to those already marginalised, while people with higher educational capital are better equipped to resist it, deepening existing structural inequalities in social cohesion and democratic participation.
PROMIS builds media literacy and critical thinking directly into Higher Education by producing a peer-reviewed curriculum, an evidence-based gamification framework, and a permanent open-access platform, positioning universities as the key institutional actor for this BRIDGE Challenge.
Students and professionals access six research-based modules on social inclusion, each paired with a specific gamification strategy (Octalysis model, self-determination theory), through a modular online platform combining theoretical input, case-based activities and self-assessment quizzes.
PROMIS BUILD Curriculum
Book
Six-module curriculum on social inclusion (poverty, gender, disability, migration) addressed to university students and teaching staff
Teaching staff, Students, Professionals
PROMIS Gamification Manual
Manual
Manual with eight gamification strategies based on the Octalysis model to make the PROMIS teaching modules more engaging
Teaching staff, Professionals
PROMIS gamified platform (eBUILD)
Interactive digital resource
eBUILD gamified platform hosting the six free online courses on social inclusion developed by the PROMIS consortium
Teaching staff, Students, Professionals, General Public