The project Bridge is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Servicio Espanol para la Internacionalizacion de la Educacion (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them. -- Number: 2025-1-ES01-KA220-HED-000359236 --
The BRIDGE Digital Museum brings together good practices, educational proposals and images that inspire reflection and action
BRIDGE Main Challenge: A.5. Discrimination, racism and sociocultural polarisation, including hate speech
The good practice addresses discrimination, racism, unconscious bias and hate speech in higher education. These challenges undermine equal opportunities, psychological safety and inclusion, particularly for marginalised students. Traditional approaches often overlook the emotional and behavioural dimensions of bias, limiting effective prevention and institutional change.
The proposal integrates emotional intelligence into higher education to prevent discrimination and promote inclusion. It combines experiential learning, training, an interactive board game and a digital app with 12 micro-credentials. These tools develop empathy, emotional literacy and anti-discrimination competencies, supporting lasting institutional change and equal opportunities.
The good practice addresses discrimination, racism, unconscious bias and hate speech in higher education. These challenges undermine equal opportunities, psychological safety and inclusion, particularly for marginalised students, migrants and racialised communities. Universities often lack effective approaches to address the emotional and behavioural dimensions of bias, allowing structural inequalities and exclusion to persist in academic environments.
EQUNI addresses the social problem of discrimination, racism, and sociocultural polarisation, including hate speech, within higher education. It aims to reduce unconscious bias, microaggressions, and social exclusion by developing emotional intelligence, empathy, and anti-discrimination skills among students and university staff, promoting more inclusive and equal learning environments.
EQUNI is important because discrimination, racism and hate speech undermine equality, inclusion and psychological safety in higher education. By developing emotional intelligence, empathy and anti-discrimination skills, it empowers students and staff to challenge bias, prevent exclusion and build respectful, inclusive learning environments.
EQUNI contributes to the BRIDGE Challenge by addressing discrimination, racism and hate speech in higher education. Through emotional intelligence training, gamified learning and micro-credentials, it promotes empathy, challenges unconscious bias and supports inclusive, equal and respectful learning environments across Europe.
EQUNI works through emotional intelligence training, interactive workshops, summer schools and gamified learning. Its mobile app and board game develop empathy, emotional regulation and awareness of bias. Twelve micro-credentials recognise acquired skills, supporting the integration of anti-discrimination practices into higher education.
Equni
Educational resource
The EQUNI project offers a suite of open-access educational tools designed to foster emotional intelligence and combat discrimination in higher education. Its main resource is an interactive digital game available as a mobile app. This serious game places players in realistic university scenarios where they must identify bias, manage complex emotions, and practice empathy. In addition to the app, the project provides a comprehensive set of pedagogical materials. These include practical guides, training modules, and research reports developed by European university partners. All content focuses on soft skills, conflict resolution, and diversity inclusion. Since the project is co-funded by the Erasmus+ program, all toolkits, manuals, and digital tools are free for students and educators.
Teaching staff, Students, Professionals, Policy Makers
Equni Game
Interactive digital resource
The project provides an app with educational games.
Teaching staff, Students, Professionals
https://play.google.com/store/apps/details?id=com.pl.lodz.p.equni_game&hl=pt_PT